Tuesday, June 2, 2009
2009 Film Review - Star Trek
June 2, 2009
By Eric M. Scharf
Disclaimer: This review contains a historical build-up, including commentary on all preceding television series and films, leading into the film review itself. After all, you need to know from whence you came before you can “boldly go where no one has gone before . . . again.” Otherwise, those uninterested in “Star Trek” lore are encouraged to skip ahead to “The Latest Attempt.”
The History
Science fiction, beginning with the Industrial Revolution, has been a part of human culture for at least 200 years. It has been delivered to society in all forms of media, with some derived from fact and many others from imagination.
The best of the best, however, either compels you to believe it will be real or leaves you dreaming of the day when the unimaginable becomes reality.
While there have been millions of amazing treks into the science fiction abyss, with great respect to the original three-film Star Wars saga, it is the enduring voyage of the Federation starship USS Enterprise that has captured the imagination of so many for so long.
"Space: the final frontier. These are the voyages of the starship Enterprise. Its five-year mission: to explore strange new worlds; to seek out new life and new civilizations; to boldly go where no man has gone before."
“Star Trek” has gone on much longer than its original five-year mission, exposing fans to one possible highly-civilized utopian future, where all of humanity is collaborative, respectful, and supportive of one another; where uniqueness is more celebrated than shunned, and where healthy debate over issues, rather than heated arguments resulting in death, is the norm.
“Star Trek” has been the best artificial example of what our society could possibly and realistically achieve in the distant future, having always provided a careful balance between interstellar action and an in-depth study of the human condition.
Gene Roddenberry’s near-immortal creation has become a science fiction story-telling franchise of immense proportions, thus far enjoying more than 45 years of history, with five television series and eleven feature films. Such an incredible timeline, as well as any reader of this review who is no more than a casual “Star Trek” fan, requires some introspection before getting to the star attraction.
The Television Series
I loved the original “Star Trek” series. After all, it was the original cast and crew. James T. Kirk was the extremely resourceful and swashbuckling risk-taker. Mr. Spock was the otherworldly by-the-book perfectionist except for when the human condition interfered. Dr. Leonard "Bones" McCoy was the worry wart who simultaneously went along with his colleagues and chewed them out when, inevitably, their plans were too risky or too stringent for his taste. Hikaru Sulu was the savvy helmsman who could pilot anything in a pinch. Uhura was the attractive linguist whose dynamic hails bailed Enterprise out of more than one intergalactic jam. Pavel Chekov was the happy-go-lucky ensign with a tactical and starship weapons bent. Montgomery "Scotty" Scott was the chief engineer who could always find a way to squeeze more Dilithium blood out of a warp speed turnip than anyone else.
Fans, and those who became fans once the cult following really began to pick up steam, were introduced to so many different and unique characters, races, and worlds, as well as the strange and fantastic scenarios that intertwined them all. And the personal growth of each character over the course of 45 years has been astounding, in television, films, and novels. There are dozens upon dozens of unique science fiction television shows that have tried and failed to match the magic, the cast camaraderie, and the following generated by “Star Trek.” Some series that have succeeded to a degree are “Babylon 5,” “Far Space,” and “Stargate SG-1,” which lasted an amazing 10 years before giving way to the less successful “Stargate Atlantis.”
I very much enjoyed and appreciated what was attempted with “Star Trek: The Next Generation” series. Fans were introduced to even more unique worlds, intriguing space facilities, and fascinating races, including the greedy and untrustworthy Ferengi and “Q,” one of many curious and unbelievably meddlesome beings by the same name with incredible god-like powers. A Klingon, Lieutenant Warf, played impenetrably by Michael Dorn, was another refreshing addition as chief security officer. His social and tactical familiarity with the Klingon Empire made him invaluable, as well as his ability to channel his Klingon heritage into behaving like a prim and proper Starfleet officer, rather a 24 / 7 warrior. An android, Commander Data, played error-free by Brent Spiner, was added as second officer and chief operations officer who desired to become human. This desire, at one point, resulted in his creation of an android daughter, with superior capabilities and an even more refined ability to be truly emotive. Nonetheless, he was the subliminal replacement for Spock, and in the same vein, someone who struggled just as much to find his place within humanity, even with his emotion microchip activated. His raw speed of analysis and action, in physical and technical tasks, was both overwhelming and cherished, especially with his constant pursuit of improvement. Both Warf and Data proved to be so much more, in character and value, over time.
I even have an incredibly embarrassing story about meeting Patrick “Jean Luc Picard” Stewart (one of my favorite actors) during his son’s graduation from California Institute of the Arts, my alma mater. Stewart is a brilliant silver screen and stage actor to this day, and he accomplished more in the role of Picard than what other equally-established colleagues would have achieved. His approach left you believing he was, in fact, a combination of three characters from the original series. He had Kirk's experience, resourcefulness, and combat skills. He had Spock's appreciation for knowledge, accuracy, and "studying an unknown," whenever reasonable, before acting in favor of it or against it. He had Sulu's piloting skills and a commanding voice made for broadcasting! "Make it so!" - "Number One - Engage!" Picard's crews, whether aboard Stargazer or Enterprise, knew he was someone who earned his captain's seat, rather than simply being the next Starfleet officer in line to fill a vacancy.
Commander William Riker, played valiantly by Jonathan Frakes, was the perfect balance for Picard. Riker was always ready for battle, always ready to remind Picard of the risk of joining an "away team" on a dangerous mission, and even as a legitimate captain in waiting, he always ready to slow down and listen to the wisdom of his commanding officer. Counselor Deanna Troi had much to offer as an empath, capable of reading the thoughts and even taking over the minds of some of the most formidable enemies. Lieutenant Commander Geordi La Forge, played crisp-and-clean by LeVar Burton, was chief engineer with the determination, grit, and knowledge of Scotty and the laser focus of Spock. You always knew that, no matter how painful the process or solution was to achieve, La Forge was up to the task of making the impossible reasonable.
Dr. Beverly Crusher was capable as chief medical officer but always seemed hesitant at some of the most critical moments, when focus beyond bedside manner was necessary. Even though she and Picard were intimate, she never used their relationship to gain favor under any circumstances, unlike some of Picard's other love interests. Her son, Ensign Wesley Crusher, however, was simply annoying through no real fault of his own, as he was part of a starship crew where everyone was significantly older. While his Starfleet procedural skills were excellent, and he displayed the technical knowledge of a chief engineer, he seemed to bounce back and forth between being spoiled and being socially awkward. If you are the equivalent of a high school student who is brilliant enough to test out of everything and transfer directly aboard a starship for further Starfleet-but-not-social training, like young Wesley, his deficiencies, in my opinion, are understandable . . . but I will not miss him.
There were a number of other characters, such as the original Chief of Engineering, Miles O'Brien (played by Colm Meaney), the original Chief of Security, Lieutenant Tasha Yar (played by Denise Crosby), the manager of the popular "10 Forward" lounge, Guinan (played by Whoopi Goldberg), and edgy Ensign Ro Laren (played by Michelle Forbes) to name a few, who also left their collective mark on the series.
This series also ushered in the era of fully-functional starships, ultra-sterile industrial design, holodecks, and full-sized phaser pistols that strayed too far. Fully-functional, in this case, refers to how a sizeable piece of a Federation starship could be destroyed, yet, power could quickly be re-routed to establish force fields in the exposed regions of the ship, thus, preventing the escape of atmosphere and the failure of life support systems. These same force fields could be used to easily isolate a very specific section of a starship as well, confining an intruder within what would essentially be a mobile jail cell. It was really impressive to see such large ships be able to endure partial system failures or major damage and still be able to function in a limited or better-than-limited capacity, potentially saving a few thousand lives at least, on a ship like the re-designed "Next Generation" Enterprise. Imagine the modern day space shuttle losing one of its three on-board rocket engines while attempting to rendezvous with the International Space Station. It would be great to be able to re-route the fuel and other related systems from the failed engine to the other two functional engines. "Recyclable" is the big catch phrase in this day and age, but the next evolution of that should, in fact, be "fully-functional."
Ultra-sterile industrial design, in this case, refers to the incredible fit and finish, seamlessness, and glossy-surfaced consoles and display arrays found throughout Federation starships in "Next Generation." Ultra-sterile, ultra-crisp, and ultra-nice, too . . . unless you are a filthy slob or a non-Starfleet Klingon.
The holodeck provided a great controlled environment within which Enterprise's crew could either entertain themselves or investigate other beings, objects, environments, and theories in relation to solving real world problems. A fine example that comes to mind involves when Geordi La Forge replicated an engineering lab, as well the original designer of Enterprise's propulsion system, in order to devise a way to allow the ship's computer to self-navigate an energy-siphoning mine field. While it certainly served its purpose, I always wondered why the holodeck was so small, versus allowing it to occupy much of the deck in which it was nestled, other than providing more reasonable camera angles. After all, if you use the holodeck to conjure up a pasture with some horses for you and a friend to ride (which has been the case), then, you are dealing with some subtle, local, real-time anti-gravity adjustments. If I did not want it to be so believable, I would simply shrug my shoulders and accept the holodeck's best as a budgetary shortcoming.
Regarding the phaser pistols, they were simply television remote controls, or shapely submarine sandwiches, dressed up as big, bulky phasers with "Racer X" front ends. Even if the larger size carried a longer and more powerful charge, they were not imaginative. And while the laser rifles were elegant looking, they were still unnecessarily bulky.
So much of what "Next Generation" created from scratch, altered, or enhanced from the original series, provided an important foundation for so much of what occurred within the following series, as well as some of the films. While it was only meant to compliment the original series, "Next Generation" carved a legitimate space for itself as a memorable voyage with a bit more exploration of strange worlds and new civilizations than its predecessor.
“Star Trek: Deep Space 9” was not going to last very long as “Star Trek’s” version of “Mos Eisley in Space” or “The Restaurant at the End of the Universe.” The popular space travel, familiar from the other television series, was crippled to a great degree. The high-traffic, every-episode location really forced the writers to attempt to create stronger main characters as well as more multi-faceted villains. When the characters were no more compelling than normal, along with competition from the lower budget but better storied “Babylon 5,” it spelled certain doom for “Star Trek: Deep Space 9.” You can play "hide and go seek" in the same location only so many times before losing interest in the game and the location. Traveling to various planets for the main characters on a semi-regular basis, using the Defiant, would have helped keep the series fresher, but it would not have been the savior. “Space 1999,” decades before, however, still managed to include nearly equal time on both Moon Base Alpha and on the Eagle spacecraft. And while Avery Brooks performed admirably as Captain Sisko, he will always be “Hawk” to me, alongside Robert Urich as part of the crime fighting duo from the well-received television series “Spencer for Hire.”
“Star Trek: Voyager” brought the decades-old television series back to full-time space exploration, once more introducing us to strange new worlds and new civilizations. The premise for the show was built upon starship USS Voyager entering an unfriendly space nebula called the Badlands, in pursuit of ex-Starfleet rebels called the Maquis. Voyager, along with its target, is transported by a powerful space probe to another quadrant, approximately 75,000 light years from whence they came. After seeing the Maquis ship destroyed in a battle the creator of the space probe, the Starfleet crew and the Maquis band together aboard Voyager, on a new mission to return to Federation space. I was intrigued at the first African-American Vulcan in Tuvok, as well as Chakotay, the first Native American Starfleet officer, who brought a number of back stories to the series. I respect Kate Mulgrew as an actress, but the sheer sound of Captain Janeway saying “This is Captain Janeway,” or “Chakotay, do you read me,” continues to give me nightmares. Though the series only lasted 6 years, I am sure Paramount felt better knowing they had another 74,994 light years worth of episodes in its back pocket.
“Star Trek: Enterprise” was an engaging series with a core set of quality television actors (who were made for television and smart enough to admit it). Hollywood veteran Scott Bakula played Captain Jonathan Archer, a nice blend of Kirk and Picard, taking a cerebral approach to each new encounter, willing to perform a little research, and then being ready for action if warranted. Jolene Blalock played the much too attractive Vulcan, Sub-Commander T’Pol (pronounced tip-Paul). Dominic Keating played the occasionally over-anxious chief security officer, Lieutenant Malcolm Reed. John Billingsley played the procedurally stiff but medicinally flexible alien chief medical officer, Dr. Phlox. Connor Trinneer, who played the chief engineer, Commander Charles “Trip” Tucker, really established that character as an “Old West” equivalent of Montgomery Scott. He always seemed to be at or near the epicenter of action with a wide range of challenges, and he never disappointed. “Star Trek: Enterprise,” unfortunately, suffered from some bad timing and a bit of a story disconnect from the original “Star Trek” series, which the writers only began to truly address in the final season.
The Films
I enjoyed the psychological thriller that was “Star Trek: The Motion Picture,” and I was more forgiving for some of what it lacked, because it was the silver screen coming out party for the Enterprise and its crew. Kirk has his midlife crisis, Spock has recently failed Kohlinahr (the formal purging of all emotion), and McCoy is pissed off that his retirement has been cancelled. They have been called back into duty to intercept an unidentified cosmic cloud heading towards Earth, after the cloud has easily destroyed three Klingon cruisers that attempted to halt its progress. Enterprise goes to warp speed to intercept the cosmic cloud before it can get any closer to Earth. The cosmic cloud scans Enterprise, but Kirk orders neither return scans nor activation of shields or weapons, as it might be seen as a sign of aggression. The cloud is actually able to communicate with Spock while he is in a brief trance state. Spock explains to Kirk that the cloud is attempting to communicate with Enterprise as if it were a living entity, but the communication is so fast it lasts less than a second.
Before Spock can make the proper speed adjustments to the communications system, the cloud sends an energy beam through Enterprise, making its systems begin to overload. Chekov is hurt in the process, and, then, the beam subsides. Spock makes the changes and sends out a message to the cloud before another energy beam can further harm Enterprise. They decide to venture forth into the cloud, ultimately ending up on a tractor beam leading them to the center of the cloud and source control. Another probing beam hits Enterprise, this time scanning Lieutenant Ilia, an empath, and she suddenly disappears. She is returned to the ship soon after as an equally dangerous humanoid probe of the cloud which, through Ilia, calls itself “VYGER” (pronounced VEE-JER), otherwise known as the centuries-old NASA space probe Voyager 6. And the cloud turns out to be a massive, multi-faceted metal construct. There were certainly moments while Enterprise was within that construct when it felt like I was watching “2001: A Space Odyssey.” Considering who was in charge of the special effects, it made sense.
Nonetheless, Enterprise reaches the center of the construct and VYGER itself. The two newest characters of the film, in Commander Decker and his empathic alien ex-girlfriend, Ilia (now VYGER’S probe), accompany the senior officers to investigate VYGER, up close. After learning that VYGER wants to lure “the Creator” in close in order to personally complete its programming, Decker volunteers to manually input the final code. He also sacrifices himself for a union with the Ilia probe, thus, providing it with the answers it seeks from “the Creator.” They embrace and a blinding light takes hold, expanding outward until the entire structure suddenly disappears, leaving Enterprise and crew unharmed in orbit around Earth. Decker and Ilia would also prove to be the basis, in my opinion, for Commander William T. Riker and Counselor Deanna Troi of the “Star Trek: The Next Generation” series. This film also included some long sought after “exploration” of the physical space on the Enterprise. It is, after all, a huge ship, capable of holding a couple thousand crew members and, eventually, fans like me were going to want to see what else lurked beneath that thick metal hide.
“Star Trek 2: The Wrath of Khan” begins with an increasingly bored Admiral Kirk overseeing starship operations and providing instruction to cadets from behind a Starfleet Academy desk. Enterprise has become a Starfleet Academy training ship. Kirk and a handful of friendly faces accompany a cadet crew on a simple two-week mission involving no more than simple training maneuvers. Meanwhile, Commander Chekov and Captain Terrell of USS Reliant have been studying the Ceti Alpha system and have beamed down to what they mistakenly believe is planet Ceti Alpha 6. They discover cargo containers, from the ship Botany Bay, and Chekov cannot recall his shocking memories soon enough, as they are captured by one of Kirk’s most capable enemies, Khan Noonian Singh, played brilliantly by Ricardo Montalban. Upon finding out that Kirk is not only alive but successful, a vengeful Khan and his loyal followers beam aboard Reliant with their two captives, where they murder the rest of Reliant’s crew and set off after Enterprise. Reliant, as a bonus to Kahn, has been assigned to assist Space Station Regula 1 with the testing of a top secret hyper-terraforming device called Project Genesis.
Khan seeks out Enterprise, claiming communication interference from a warp core overload as the two ships move closer to firing range. Kirk learns the truth too late, and Khan, after attacking and severely damaging Enterprise, finally reveals himself to Kirk, asking him to hand over all data related Genesis. Kirk uses Reliant’s access codes to lower its shields, damage Reliant, and buy time to limp away for patchwork repairs. Khan beams aboard Regula 1 and murders everyone except for the two who beam down to the planet below with the device. Kahn ultimately retrieves the device. After being on the losing end of another round with Enterprise in the scanner-dampening Mutara Nebula, Khan activates Genesis as the only way to get ultimate revenge on his enemy. Kirk and crew miraculously escape but at the cost of a devastating end. “Star Trek 2: The Wrath of Khan” provided an excellent blend of action and drama. Khan was the perfect antagonist, providing painful and tantalizing back-and-forth with Kirk. This film also included more prized exploration of Enterprise, as well as other planetary locations. This film remains my personal favorite of all the “Star Trek” films, including the latest effort. Ricardo Montalban – may you rest in peace.
“Star Trek 3: The Search for Spock” begins where the previous film ends, with the Enterprise returning to the nearest Starfleet starbase for what the crew expects to be a near-complete overhaul. They arrive at starbase only to be emotionally beaten down further when they discover Enterprise is set be decommissioned. When McCoy begins behaving strangely, Kirk receives a visit from Spock’s father, Sarek, revealing that McCoy’s mind is carrying Spock’s Kattra or his living spirit. Kirk is denied permission to take Enterprise after pleading with Starfleet command. Kirk successfully enlists his warn down senior staff to effectively steal Enterprise away from the scrap heap for one more trip through the cosmos to save a good friend and, possibly, another thought to be lost forever. They head off towards Genesis, now a quarantined planet. Before reaching Genesis, the science scout ship USS Grissom is already orbiting Genesis, allowing Kirk’s son, David, and Lieutenant Saavik to study the planet and report their findings. The report no one expected was that Genesis was created using unstable proto-matter, which was used as a shortcut to please impatient Starfleet. A Klingon Bird of Prey, led by the maniacal Commander Kruge (played wonderfully by the usually comedic Christopher Lloyd), has intercepted communications to Grissom.
Kruge destroys Grissom and plans on stealing all Genesis data from the science team, despite the damning report from David and unbeknownst to Kirk. The sputtering Enterprise attempts and fails to fight off the Klingon ship, leaving Kirk and crew as sitting ducks in space. David and Saavik discover a young Spock and rescue him. The Klingons beam down to the planet to intercept the science team and end up killing David. Kirk wins an exhausting hand-to-hand fight with Kruge, quite literally kicking Kruge to a lava covered curb. Kirk rids himself of the remaining Klingons by fooling them into beaming over to a surrendered Enterprise which is set to auto-destruct. He, then, does his best Klingon language impersonation, telling the Klingon Bird of Prey to beam two aboard, and Kirk conveniently manages to get Spock off of Genesis right as he essentially achieves the same age as he had in “Star Trek 2.” Kirk and company speed away from Genesis just before it explodes. They head to Vulcan at best speed for a “reunion” ceremony for Spock's body and his Kattra, as well as the liberation of McCoy’s sanity. This film had the best of intentions, and there were moments when I actually enjoyed it, but there were major execution problems with the rest of the film. While Leonard Nimoy certainly had “help” limping to the finish line, alas, he was not nearly as logical behind the camera as he, as Spock, has been in front of it. Nimoy is no dummy, and you have to wonder if-and-when Paramount decided to interfere with this film.
“Star Trek 4: The Voyage Home” is the final component of a three piece puzzle that began with “Star Trek 2.” Kirk and crew vote to leave Vulcan and return to Earth to face their punishment for their actions in “Star Trek 3.” They leave for Earth using the Klingon Bird of Prey they captured from Kruge at Genesis. Dr. McCoy, grateful to be back to his old self and well aware of tribunal that awaits them back on Earth, has appropriately painted the name "H.M.S. Bounty" on the ships hull. Meanwhile, a probe, resembling a giant lacquered Lincoln log, is also on course for Earth, radiating a slow-acting electro-magnetic pulse or signal that damages all manner of spacecraft and facilities in its path. The same result and worse begins to take hold once the probe arrives at Earth. The Bounty finally arrives in the solar system, receiving broken transmissions from Starfleet, warning Kirk and crew to stay away. Spock analyzes the signals of the probe and discovers they are high-speed equivalents of whale song, in an attempt by the probe to communicate with the long-extinct humpback whales.
The crew decides to travel back in time to acquire humpback whales, using maneuver that will slingshot them around the sun, causing a rip in time, and reaching the 20th century Earth, circa 1986. They detect two whales within the vicinity of San Francisco. The wear and tear of time travel has damaged the Bounty’s Dilithium crystals, nearly beyond repair. Their mission from this point forward involves finding two whales (one male, one female), retrofitting the Bounty with a custom-built tank capable of holding several tons of water and the whales, finding a large enough source of high-yield photons with which the Dilithium crystals can be regenerated, and returning to the future just in time to save the Earth, again. Kirk and crew succeed, but not before waves of serious action, high drama, and zany entertainment ensue. Every crew member gets an opportunity to shine in this film, and they even pick up a new member who is a valuable expert on their precious cargo. For all of their effort, Kirk gets demoted from desk-strapped Admiral to starship-sailing Captain of Enterprise. This film was also a personal favorite.
“Star Trek 5: The Final Frontier” began simply enough with Kirk and crew putting the latest version of Enterprise through inspection, which it fails miserably. While the ship is being worked over, Kirk et al enjoy some rare outdoor shore leave in Yosemite along with some “Mission Impossible” mountain scaling. Their therapeutic vacation is interrupted by an emergency mission, using the same flawed Enterprise to rescue several ambassadors who have been taken hostage and are being kept on Nimbus III, the “Planet of Intergalactic Peace.” The culprit is Sybok, the previously unknown and mentally-unstable brother of Spock. Starfleet takes the bait. Kirk and crew, however, are not prepared for the army of low-rent villains Sybok has waiting for them, and they fail in their bid to rescue the captives, who turn out to be willing partners in Sybok’s bigger picture. Sybok’s obsessive plan involves taking Enterprise and its captive crew on his wild goose chase for the legendary planet Shaka-Ri, where life began . . . and where God may be waiting.
Upon reaching the planet, Sybok soon realizes what was calling to him for so long was, in fact, a powerful entity in need of a ship so that it can escape the planet. Sybok’s final moments provide the most clarity he has enjoyed on quite some time, as he goes through psychological battle with the entity, holding it off until Kirk and crew can escape. The story had promise and the film had a legitimate budget, but outside of Uhura distracting the bad guys and dazzling fans with her naked sand dune dance, the film did not work out, and I am being kind. William Shatner is one of my favorite actors, his work on “Boston Legal” was great, and his Tek War and Star Trek novels have quite a following as well. Another of my favorite actors, Clint Eastwood, has been known, as Dirty Harry, to say “a man’s got to know his limitations.” I would say, “You do the math,” but anyone who is a Shatner fan knows he is a perfectionist, and he had to have been under the influence (of meddling studio executives) to deliver such an all-around flat performance and potential franchise killer.
A token bit of proof for my conspiracy theory resides within the existence of the redesigned phaser pistol with which Shatner was involved. He wanted it to feel, weigh, and function more like a real gun, with a removable ammunition / energy clip and all the trimmings.
While it is possible to do such a brilliant job of updating the "Star Trek" phaser pistol, and completely blowing it on nearly everything else about "Star Trek 5," it is highly unlikely, again, that such a thing could occur without "help" from Paramount. I am not a Shatner apologist, just a curious and thorough "Star Trek" fan.
“Star Trek 6: The Undiscovered Country” was, for lack of a better phrase, a very nice recovery from the previous film. The Federation and the Klingon Empire have been enemies the greater part of a century. After the explosion of their moon, Praxis, seriously jeopardizes the short-term survival of their home world, the Klingons are forced to do something considered uncommonly weak within the ranks of their overly masculine society. They ask for a peace treaty and aid from their sworn enemy . . . the Federation. Kirk is, of course, dead set against a peace treaty with a race he considers “animals.” He has never forgiven them for the murder of his son, David, on Genesis. As if Kirk has not already had enough adventure in his life, Starfleet “asks” him to escort Klingon Chancellor Gorkon and his ship, Kronos One, to Earth for peace talks. Gorkon’s ship, while en route, however, is attacked and Gorkon is assassinated. Available evidence indicts the Enterprise as the source of the attack and Kirk and McCoy as the assassins. They are arrested, tried, and sentenced, by the always compassionate and thorough Klingon High Council, to life on the frozen asteroid penal colony, Rura Penthe. The icy prison also contains one of the most important sources of precious Dilithium ore in the Klingon Empire.
Spock is determined that his friends and Enterprise have been framed. He enlists senior staff, as well as Sulu, who is now captain of the Excelsior, and they urgently set out to reveal the truth. Spock discovers an abnormally dangerous Klingon Bird of Prey, commanded by Klingon General Chang, is capable of firing when cloaked. Chang is responsible for firing on the Chancellor, but the 2 assassins still, impossibly, came from Enterprise. Kirk and McCoy are successfully rescued, and an unbelievable conspiracy is exposed among Starfleet, Klingon, and Romulan officials who want to incite all-out war among their race. Enterprise and Excelsior defeat Chang, and Kirk and crew stop another assassination attempt during the peace summit, all combining to prevent a disastrous war and create a glimmer of hope for peace. The only element of this film for which I truly did not care was the 3D close-up of the Klingon blood floating in zero gravity. Klingons may be pre-historic in comparison to human beings, but is their blood really the consistency of Raisinettes or Jell-O?
“Star Trek: Generations” was . . . different, as I believe it struggled between behaving like an episode and fulfilling its duties as a feature film. I enjoyed the idea of the energy ribbon, its capabilities, and how it involves Kirk, but other elements of the story are either half-baked or too over the top. As a fan who always wants the best for the captain and crew of the Enterprise, I was not at all pleased with the inglorious end to Kirk’s life, even though he saved Picard. Kirk deserved better, even though he would say, “C'est la vie.”
“Star Trek: First Contact” was more like it, breaking the bonds of ultra sterility that occasionally plagued the Next Generation crew. I have always enjoyed Patrick Stewart’s effort as Jean Luc Picard, but the character’s stoic, brooding manner seemed a bit wasted until this film. He and his entire crew are faced with their own mortality in a do-or-die scenario. The prime directive is no longer in play, and they are going to have to fight dirty against a Borg collective determined to complete their mission at all costs. This film also included more of the interior and exterior Starship exploration. I particularly enjoyed the scene where Picard, Warf, and Lieutenant Hawk used magnetized space suits to traverse the underside of the Enterprise’s saucer section in order to stop the Borg from converting the communications array for their own evil purposes.
“Star Trek: Insurrection,” from start to finish was another film struggling to elevate from episode status to that of a feature film, even with the record (for Star Trek films) $58 million dollar budget. I have nothing against Jonathan Frakes, the actor or the director, especially after he delivered a solid effort with “Star Trek: First Contact.” And, yet, there was no excuse for the unimaginative visual effects, accentuated by the episode-quality robot probes. The story had promise but quickly eroded into a one-pager that could have fit nicely into an episode. A banished and deteriorating part of a peaceful alien society wants to return to the fold by stealing their homeworld and turning it into an intergalactic fountain of youth. The medicinal cosmic radiation emitted by the planet would prevent the outcasts from requiring any further dermabrasions.
“Star Trek: Nemesis” actually felt like a feature film, but it provided the worst box office performance of any Star Trek film to date. Yes, it had some stiff competition from Harry Potter and James Bond during its debut weekend. There are some promising story components, involving a literal Picard clone as the new peaceful Shinzon of the Romulan Empire and their little known slave subculture, the Remans. There are also a few good action sequences as well, especially with the heavily-armored Reman Warbird Scimitar. It all comes crumbling down, however, with some weak story links and plot holes . . . as well as a brief cameo by none other than Vice Admiral Janeway.
Get out of my head, Janeway! Yes, I am quite alright – just chopping a few extremely strong onions while listening to my children run their fingernails across a chalkboard.
Nonetheless, while it is clear that “Star Trek” has lived long, it has not always prospered, even with an incredibly loyal following. The never-ending challenge of making the next television series or film into a perfect compliment to the original, or even better than the original, however, keeps most defiant directors and hopeful Trekkies coming back for more, again and again.
The Latest Attempt
It is now Stardate 2009, and “Star Trek” fans, as well as a defiant director by the name of J.J. Abrams, have gotten their wish with the introduction of that latest feature film, simply entitled “Star Trek.”
Depending upon your perspective as a curious mainstream filmgoer, a casual science fiction fan, or a hardcore Trekkie, the title could easily have been either (A) “Tradition is for The Birds,” (B) “If at First You Do Not Succeed, Try, Try, Again,” or (C) “Beware to Those Who Wish to Rewrite History.”
All three phrases apply but it appears that finally, at long last, someone in J.J. Abrams has, in baseball terms, stepped up to the plate and hit a home run, a long triple, or a stand-up double. I consider myself a moderate Trekkie who simply has yet to attend or dress the part for any “Star Trek” conventions. Abrams, for my taste, hit an inside-the-park home run with a number of threads missing from the baseball and some nagging splinters sticking out of the bat, all of which I will touch upon through a breakdown of key cast members and the plot.
The Cast
Abrams made some interesting choices, from relative unknowns to popular film and television personalities to long-time silver screen veterans, when filling out the world famous crew of the Enterprise and others memorable characters from the new cast.
James T. Kirk is played by Chris Pine. I am unfamiliar with almost all of his previous acting roles, outside of “Smokin’ Aces,” and his work with Lindsay Lohan in “Just My Luck” cannot have been a high point in his career. While I am also unfamiliar with the ultra-flippant (not overacted) edge he has added to Kirk’s character, Pine does display good range from subtle to humorous to emotional. I do not mind that Pine decided against mimicking Shatner’s speech patterns, because he would have been bashed mercilessly had he done a poor job of it. Kirk, after all, is one of “Star Trek’s” six sacred cows, and there is very little wiggle room with a role that was built on a specific personality just as much as anything else. Pine’s version of Kirk could grow on me as long as he continues to become more like Kirk, in the next film, and a little less like Jason Nesmith of “Galaxy Quest.”
Spock is played by Zachary Quinto, who joins Starfleet fresh off the third season of the critically acclaimed network television series, “Heroes,” in the role of the similarly yet cryptically “controlled” Sylar. Quinto shows promise as everyone’s favorite “green-blooded, inhuman” Vulcan, and in all fairness, he has been asked to portray Spock with a bit more humanity than “normal.” As with Chris Pine and his critical portrayal of Kirk, it will take some time to get used to seeing a new, younger face don the pointy ears and jet black bowl cut. Leonard Nimoy at a similar age possessed a longer face and a slightly more slender build, and Nimoy has a noticeably deeper voice as well. Watching footage of Spock for such a long time makes you cherish details as more than just details. Nonetheless, I am interested in seeing Quinto reprise his new role alongside Pine, developing and hopefully putting a good stamp on a famous friendship known throughout the galaxy.
Spock Prime is played by Leonard Nimoy who, even in his elder status, has not lost a step. ‘Nuff said.
Nero is played by Eric Bana, who does a fine job as the understandably disturbed Romulan seeking the ultimate revenge for the deaths of his family and his race. What should not go unnoticed, however, is the incredible makeup job for Nero. Bana, with respect, has ears similar to Alfred E. Newman (from MAD Magazine for the younger readers in the audience). The makeup artists for “Star Trek” essentially pinned back Bana’s ears with the combination of the fake Romulan ears and the bulky latex covering on his head. I honestly did not recognize him until about 30 minutes into the film, after hearing his voice once or twice. Nonetheless, I enjoyed his roles in the well-received “Black Hawk Down,” the underappreciated “Hulk,” the maligned “Troy,” and the chilling “Munich.” His voice acting in “Finding Nemo” was hilarious as well. This is the first role, unless I am wrong, where Bana plays not only a bad guy, but the bad guy. I do not know if I am sold on Bana as good with comedies, but he has a fan in me for any serious roles he chooses (director, script, co-stars, and budget notwithstanding, of course).
Captain Christopher Pike is played by Bruce Greenwood, one of the most-established Hollywood veterans on the cast. He is as folksy, relaxed, and confident as I remember the original Captain Pike, played by Jeffrey Hunter, from the first “Star Trek” television series. Greenwood accomplishes his mission in fine fashion. He is also one of a dying breed of quality actor who can play a variety of roles, both good and bad for film and television. I enjoyed his parts in “Double Jeopardy,” “Rules of Engagement,” “The Core,” “I, Robot,” and “National Treasure: Book of Secrets.” While he may not be in the acting chameleon class of Robert De Niro, Greenwood just seems to be able to take almost any role and be more than affective. I look forward to Greenwood’s next offering.
Dr. Leonard “Bones” McCoy is played by Karl Urban, and he does a splendid job as the no-nonsense, often irritated, rarely inaccurate doctor of the Enterprise. While Urban’s likeness to Bones is not perfect, it is completely unnecessary, because Urban has all of the mannerisms down like they were his own. I already liked him from “The Lord of the Rings” films, “The Chronicles of Riddick,” and “The Bourne Supremacy,” but if he returns as Bones for several more “Star Trek” films, Paramount can count on me to buy a ticket every time. What a joy to watch, and if the original was still alive today, I believe he would agree. DeForest Kelley – may you rest in peace.
Nyota Uhura is played by Zoe Saldana. She is extremely attractive, she is in the oddest relationship pairing this “Star Trek” film can offer, and she adequately fills the role of Uhura, with a fresh touch of attitude. I think she is capable of more, but she does not write the script.
Montgomery “Scotty” Scott is played by Simon Pegg, from equally well-known films “Sean of the Dead” and “Hot Fuzz.” I know little about Pegg, outside of those two films, but from what I have seen of him, including his time as chief engineer of the Enterprise, he seems more than capable of honorably filling James Doohan’s shoes with a fresh approach to boot. It will be up to Abrams, or whoever helms the next film, however, to determine if Scotty will remain so squirrely (from being pent up in a Starfleet outpost) or will eventually calm down into the confident chief engineer we all know and love. And I will not be upset if the new Scotty proves unable to hold his liquor, as starships need engineers who are in complete command of their faculties 24-7. James Doohan – may you rest in peace.
Hikaru Sulu is played by John Cho, otherwise known as the MILF guy or the White Castle guy. The first reference always makes me laugh, and the second makes me want to vomit. Still, other “Star Trek” fans, particularly Trekkies, wanted to vomit because Cho is a Korean-American rather than a Japanese-American. I am aligned with George Takei, who recalled Rodenberry wanting Sulu to represent all Asians, not just Japanese. Midwestern nutritional requirements and cultural representations notwithstanding, Cho can obviously act, and he performs well in “Star Trek.” Time will tell, however, whether or not he can survive and thrive long-term in serious roles such as Hikaru Sulu.
Pavel Chekov is played by Anton Yelchin, who also played young Kyle Reese in the recently-released “Terminator Salvation.” I believe, in my heart, that Yelchin is an up-and-coming actor with potentially unlimited talent, and while his general portrayal of Chekov was promising, his accent was enough to suffocate the entire audience in which I found myself watching him perform. It was one thing to hear Walter Koenig struggle, in “Star Trek 4: The Voyage Home,” to ask a San Francisco police officer “Where are the nuclear vessels in Alameda?” I cried laughing the entire time. It was entirely another thing for Yelchin to ruin my hearing for the foreseeable future. I felt the urge, more than once, to stand up in the theater and scream: “Spit it out! I am gagging on your every word! The entire Eastern Bloc is begging you for mercy!” Yelchin obviously skipped town immediately after being born in Leningrad in 1989.
Sarek is played by Ben Cross, a world-renown actor who has, literally, played every part imaginable in an ever-widening range of film and television properties, from “Chariots of Fire” to “Dark Shadows” to “20,000 Leagues Under the Sea.” Speaking of which, he has even performed for everyone’s favorite television network, the SCIFI Channel. Abrams could have done far, far worse than Ben Cross as the next in line to play Sarek, and I hope to see much more of him in this role.
Amanda Grayson is played by Winona Ryder, whom everyone knows, more for her theft of material goods than for her acting thievery of powerful scenes from formidable co-stars in the various films over the course of her career. In any event, Ryder played her bit part well.
Captain Robau is played by Faran Tahir, who I really enjoyed in Iron Man as the lead terrorist responsible for kidnapping Tony Stark. While Tahir plays a brief part, he is believable as a good guy with the strong, commanding presence required of a starship captain. I hope to see him in more and greater roles for either type of character in the future.
I have always been impressed with actors who can seamlessly play both good guy and bad guy roles. It is one thing to have one lead or supporting actor in a film being so capable, but four?! Bravo to Abrams for landing Bana, Greenwood, Urban, and Tahir . . . with excellent results.
The Plot
The plot involves an accelerated supernova that is endangering the Romulan homeworld of Romulus. The Vulcans agree to help their estranged and emotionally-driven brethren by having Ambassador Spock (herein referred to as Spock Prime) fly towards the supernova with a specially-designed ship, containing Vulcan-engineered "red matter.” Spock Prime would fire several containers of red matter into the supernova, creating an artificial black hole to collapse and consume the erratic star. Before Spock Prime can act, however, the supernova exhales its final breather, destroying Romulus. Captain Nero, of the enormous Romulan mining ship Narada, goes out of his mind at the sight of his homeworld being destroyed, along with his wife and unborn child. He naturally blames everything on the passionless Vulcans, particularly Spock Prime, for the needless destruction of his very civilization. I think everyone on Vulcan knew that if Spock failed to save Romulus, even if it was clearly not his fault to any witnesses on the periphery of the event, every remaining Romulan in the galaxy would spend the rest of their days trying to exact revenge against him and his homeworld. Before Nero can attempt to have vengeance, both of their ships are caught in the resultant black hole, traveling to completely different periods in the past.
The Narada has some minor similarities to the Reman Warbird Scimitar, at full extension, in “Star Trek: Nemesis.” The Narada, on the other hand, was also a complete mess. It looked like a bunch of squid ships, from “Babylon 5," had been sliced up and glued back together in a failed attempt at an angry sea anemone. If memory serves, the Romulans never, in any "Star Trek" series or film, had a ship of any kind in that style. Then, again, the fans have never seen a Romulan mining ship, either. The Narada having missile firing capabilities also makes no sense until you are reminded that Romulans generally trust no one, even their own allies, thus, you should probably expect even the simplest of mining vessels to have some level of armament. At the same time, there was nothing stopping Nero from taking all of that downtime between separate encounters with Kirk and Spock Prime to have his ship fitted for such capabilities.
In any event, the Narada exits the black hole first, more than a century and a half earlier, and attacks the much smaller Federation starship USS Kelvin. Nero ceases fire and “requests” the presence of the Kelvin’s commanding officer, Captain Robau, in order to discuss terms of surrender.
Captain Robau makes George Kirk acting Captain of the Kelvin in his absence. When it appears Robau is withholding the whereabouts of Spock Prime, Nero kills Robau. Nero’s blood lust overshadows the fact that Spock Prime does not yet exist in the current time period. Nonetheless, Kirk takes command upon learning of Robau’s demise and orders an immediate evacuation of all personnel. Kirk mans the bridge, providing cover fire until all personnel have safely left the Kelvin via shuttle craft.
The pop-up rail guns on the Kelvin were completely out of place, belonging more to the recently re-imagined-and-concluded SciFi Channel original series, Battlestar Galactica, to which a good friend refers as “The Travesty.” The single warp engine for the Kelvin was also a bit confusing, as fictional rumor has it that dual engines are required for achieving warp speed.
The Kelvin’s autopilot and self-destruct capabilities have been disabled, and Kirk must remain aboard the Kelvin for what proves to be a futile suicide collision with the Narada. He completes his mission just moments after speaking with his wife, Winona, and hearing the voice of his new born son, James Tiberius Kirk, aboard the last of the shuttle craft.
Spock Prime finally exits the black hole a couple decades later only to be captured on the spot by Nero. He confiscates Spock Prime’s ship and leaves him for dead on the planet Delta Vega so that he can watch helplessly as the very same red matter he brought to save Romulus is used to destroy his own homeworld of Vulcan.
Meanwhile, James T. Kirk has developed from a defiant, thrill-seeking boy, who draws the attention of authority figures, into a bright but cocky young man with a tremendous chip on his shoulder towards authority figures. He crosses paths for the first time with Uhura, before, and Captain Christopher Pike, after, a bar fight which ends poorly for Kirk. Pike shares with Kirk his father's story of heroism, and he dares Kirk to do better by joining Starfleet. Kirk greets Pike’s challenge with cynicism, but he arrives on time at the rendezvous coordinates just like a curious cat that has to investigate further.
His mode of transportation is, for lack of a better phrase, a 2-wheel electro-magnetic motorcycle. It has a chassis and two wheels that have no forks, mags, or gears. They are, in fact, hollowed out and the chassis is presumably held into position by one or more anti-gravity units. Even though it is a poor man’s version of what the policeman was riding when chasing young Kirk, I still would have enjoyed a close up of Kirk’s motorcycle. Abrams easily could have provided that by way of the typical “ground up” scene, when both good and bad guys arrive on the scene in any film, with the camera aimed at the area where the character first steps out of or off of a vehicle . . . going from the ground up to the face of the character being unveiled.
After handing over his motorcycle as a gift to one of the security guards, Kirk boards a shuttle craft, meeting Leonard McCoy, in all of his irritated glory, and, thus, begins their flight to Starfleet Academy as well as an entertaining and long-time friendship.
It is worth noting that Kirk’s Starfleet career originally began on the USS Farragut, but as this film seems to be more about Spock and how he and Kirk meet and forge the beginnings of an unbreakable friendship, I begrudgingly understand why it may not have been considered viable material for “Star Trek.” The element of time travel has also been an enabler.
In any event, Kirk, for his unpredictable mix of potential greatness and reckless abandon, has survived through his third year at Starfleet Academy. After shockingly passing the often feared but never conquered Kobayashi Maru test, Kirk is accused of cheating by its designer, Commander Spock. Kirk’s interpretation of the test is that a no-win scenario is not real; therefore, his solution did not involve cheating. Spock insists the no-win scenario upon which the test is based is real, because you have to be able to maintain your leadership skills and self-control, for your crew, even in the face of certain death.
Before a contentious court hearing can conclude, Starfleet responds to a distress call from Vulcan indicating the appearance of a lightning storm in space. All cadets are scrambled and receive their starship assignments save one: the grounded Jim Kirk. McCoy, after much handwringing, decides to break the rules by injecting Kirk with an easily curable alien flu-of-sorts and bring Kirk onboard the new and stellar Enterprise as a patient “under his care.”
Abrams and crew did an excellent job of blending live action of the crew with CG footage of the shuttle craft taking flight and heading towards Enterprise, displaying the cadets looking through their portals at the huge starship and the far more massive starbase.
Once aboard (and after getting his ridiculously swollen hands back down to normal from the alien flu) Kirk claims to recognize the spatial anomaly as similar to the one that ended his father’s life. He pleads with Pike not to follow the fleet into what he believes is a certain trap. By the time Enterprise arrives, the entire collection of Federation starships has been destroyed, and the Narada is using a huge drill to reach Vulcan's core. Either the starships were filled with ill-prepared cadets, or George Kirk was far better in twelve minutes, with one older model starship, than that for which he was given credit.
Nero, as is his ritual, orders Pike to board the Narada via shuttlecraft to discuss terms of surrender. Pike obliges, knowing what has happened to the rest of the starships that attempted to best the Narada, but also having no clue as to what Nero has in store for him. He promotes Spock to captain and Kirk to first officer as he leaves the bridge.
Before arriving at the Narada, Pike instructs Kirk, Sulu, and dead man walking, Chief Engineer Olson, to perform an orbital skydive onto Nero’s drilling platform to destroy it before it reaches Vulcan’s core. The next scene where all three are dropped out of Pike’s shuttle craft reminded me of a similar scene, but not a rip-off, from “Reign of Fire” with the Arch Angels jumping from a military chopper.
Olson approaches the platform too aggressively, and he is killed as a result. Kirk and Sulu endure some pretty intense hand-to-hand combat with some of Nero’s goons, but they are able to stop the drill, which also kills off a communications and transporter jamming signal. The drill reaches the necessary depth, however, for Nero to fire the red matter into Vulcan’s core, collapsing the planet into a black hole.
Acting Captain Spock beams down to Vulcan and rescues most of the planet's elders, including his father, Sarek, but his mother, Amanda Grayson, parishes along with most of Vulcan’s inhabitants.
Nero, without a moment of silence to spare, sets out for Earth. He tortures Pike on the way, a la “Wrath of Khan,” for the command codes necessary to disable Earth’s perimeter defensive systems.
Spock, in the meantime, intends to follow Pike’s instructions by the book and rendezvous with the rest of the fleet. This infuriates the proactive Kirk who insists on getting after Nero directly. A heated argument ensues, and Spock decides to end the debate with the cadet-turned-cheater-turned-first-officer. Spock applies the Vulcan nerve pinch on Kirk and steals a page from Nero’s book of social graces by leaving Kirk on the Hoth-like Delta Vega.
Spock, in his moment of devastating loss, takes little solace in the tender moment Uhura shares with him, exposing their completely unexpected relationship to confused and shocked fans everywhere.
After enduring a long-distance bait chase across the icy surface of Delta Vega, in which Kirk is the bait, he stumbles into the same cave in which Spock Prime has been surviving ever since being marooned by Nero. Spock Prime uses a Vulcan mind meld to share the future's life-altering events with Kirk, and he compels Kirk to become captain of Enterprise in order to stave off certain doom.
After another hike through the snow, Kirk and Spock Prime conveniently reach a Starfleet outpost (more akin to an outhouse under the circumstances), where they meet none other than Montgomery Scott. How Starfleet did not detect Spock Prime on the surface of Delta Vega when first committing to building the outpost, or how Nero did not detect the outpost when depositing Spock Prime there, is at least very strange. Furthermore, Kirk’s chase scene did, of course, appear contrived (and not because of the CG, either). Kirk’s introduction to Spock Prime easily could have occurred from within Scotty’s outpost . . . after Kirk, looking half-dead, managed to reach his location, per se.
Nonetheless, Spock Prime informs Scotty that he eventually invents an algorithm that allows transporter beaming while a ship is at warp speed. A giddy and overwhelmed Scotty is, then, beamed aboard Enterprise with Kirk. They materialize in the engine room where a film-filling water tube ride ensues for Scotty. He manages to hold his breath just long enough for Kirk to reach a release valve that drops Scotty hard onto the engine room deck. We will never know if the water was purified or irradiated from warp engine coolant tanks, but, then, Scotty, historically, has always been a hands-on engineer. I am certain that even Scotty expected more out of Enterprise’s engine room than something more closely associated to the Titanic.
Upon being escorted to the bridge by security, Kirk deliberately confronts Spock, forcing him to admit he is emotionally compromised by the loss of his mother and his homeworld, thus removing himself from command and placing Kirk in charge. Kirk has mere seconds to marvel at how he went from bait to first rate so quickly, and he finds the Captain’s chair quite comfy.
It occurs to me, at this point in the film, that Spock, to a degree, is the true antagonist to Kirk. If it were not for Nero’s hostage and his confiscation of Spock Prime’s ship, carrying the deadly red matter, then, Nero would have been reduced to the jealous girlfriend.
After Spock composes himself, he, Scottie, and Chekov cook up a plan to surprise the Narada by dropping out of warp behind Saturn’s largest moon, Titan. They will be out of sight but close enough, they hope, for a sneak attack on the Narada before it reaches Earth.
They are too late, and the Narada’s drill has already begun to pierce Earth’s skin. This is where I will admit my own confusion or expose a plot hole. I was convinced, at one point, that Nero had defeated the entire fleet of Starfleet ships, save Enterprise. When Narada arrives at Earth, I thought I might be wrong, and I was expecting at least one starship waiting to defend the planet, or a grand satellite defense network to intercept Narada. Earth being completely defenseless makes no sense, no matter how peace-loving future Earthlings may be, especially with Earth being one of the most important members of the United Federation of Planets. So, this was either a strange oversight by Abrams, or Captain Pike did the unthinkable: he succumbed to Nero's interrogation technique and coughed up the defense access codes. If this is the case, then, Starfleet may have just promoted a traitor-under-duress to Admiral. A sequel might support or ignore my conspiracy theory.
Kirk and Spock, determined to succeed with the original plan, are beamed aboard the Narada. Kirk tussles painfully with more of Nero’s henchmen, eventually besting each of them, and he rescues Pike. Meanwhile, Spock sneaks aboard Spock Prime’s ship, lifts off, and battles his way outside of the mammoth Narada. He destroys the drill and manages to lure Nero away from Earth before setting a collision course with the Narada.
Enterprise arrives just in time to beam Kirk, Pike, and Spock away just as the collision occurs, which releases the rest of the red matter at the center of the Narada. Kirk, in a rare display of playing by the rules, offers to rescue Nero and his crew from what appears to be certain death, but Nero naturally refuses. Before the Narada implodes into the black hole, Kirk gives the order to “throw everything we have at them.” I assume I am not the only filmgoer who noticed how the phasers and photon torpedoes were pesky: from the laser beams to the torpedo projectiles to the lighting effects, there was no reason to fear Enterprise like an enemy might from previous “Star Trek” films.
Nonetheless, Enterprise is about to share the Narada’s fate, with only impulse power available to escape, but Scotty ejects and ignites Enterprise's warp cores, resulting in an explosion that propels them clear of the black hole’s grip.
A ceremony takes place back at Starfleet Academy where Pike, wheelchair bound and still recovering from his encounter with Nero, is promoted to Admiral, and Kirk is promoted to captain of Enterprise. A few scenes before the film draws to a close, Spock is searching for Sarek in a nearby hangar when he stumbles upon Spock Prime, who is departing to help find a new homeworld for any remaining Vulcans. Spock tells Spock Prime of his desire to leave Starfleet and join the rebuilding effort. Spock Prime tells Spock that he and Kirk are a team and will develop a great friendship as a result, but that he should do what he ultimately feels is the right thing to do. Spock heeds this advice and chooses to remain in Starfleet as Kirk’s first officer.
That scene where Spock Prime tells Spock to do what he feels is right could easily have drawn more attention to their half-human half-Vulcan heritage, and it loosely reminded me of the following early scene from “Star Trek 4: The Voyage Home.”
Computer: "How do you feel? How do you feel? How do you feel?"
Spock: "I do not understand the question."
Amanda Grayson: "What's the matter, Spock?"
Spock: "I do not understand the question, mother."
Amanda Grayson: "Well, your half-human. The computer knows that."
Spock: "The question is irrelevant."
Amanda Grayson: "Spock, the retraining of your mind has been in the Vulcan way so you might not understand feelings, but as my son you have them. They will surface."
Spock: "As you wish, if you deem them necessary. However, I cannot wait here to find them. I must go to Earth, to offer testimony."
Amanda Grayson: "You do this...for friendship."
Spock: "I do it...because I was there."
Amanda Grayson: "Spock, does the good of the many outweigh the good of the few?"
Spock: "I would accept that as an axiom."
Amanda Grayson: "Then you stand here due to a mistake, made by your flawed, feeling, friends. They have sacrificed their futures, because the good of the one, you, was more important to them."
Spock: "Humans make irrational decisions."
Amanda Grayson: "They do indeed."
Conclusion
Abrams made no attempt to hide his casual fan admiration and approach to “Star Trek.” His Paramount-backed mission was to deliver a successful rebirth of the franchise, introducing new actors in key roles using enough familiar material to satisfy hardcore Trekkies while limiting the amount of techno-babble to a degree that would encourage casual Trekkies and mainstream filmgoers to show interest as well.
Yes, there were, in fact, communicators, tricorders, and phasers in this film (see below for proof), but the focus, to the dismay of many, was on the story and characters being re-developed within it . . . not their gadgets. Did I just make a veiled reference to “Quantum of Solace?” Read my review to find out.
If you take a cross-section opinion poll from all three target audiences, then, you will agree that Abrams has succeeded with his risky mission of partially re-writing an internationally known and exponentially famous science fiction franchise.
There are certainly a number of hard core fans who also believe that Abrams kicked the franchise’s history and loyal fan base to the curb. "Tickle us, do we not laugh? Prick us, do we not bleed? Wrong us, shall we not revenge?" - Klingon General Chang.
I think that opinion, however, points to the deepest issue any fan can have when their favorite escape from reality appears to have been threatened with a face lift. It is incredibly hard to let go of the original core actors, characters, stories, and overall history of a franchise like “Star Trek.” It is harder, for me, to go on without any well-developed and researched attempts at new material to go along with those familiar faces.
And, yet, it is even harder for me to see those familiar faces grow older by the day (with two deceased and the remaining four in their late 70’s if not older) without any attempt by Paramount to bring in a new, younger cast that can allow Enterprise to continue boldly going where no one has gone before.
I am in no way suggesting that Paramount go ahead and officially relegate the original crew to convention autograph sessions only. I very much want William Shatner, Walter Koenig, George Takei, and Nichelle Nichols to have another shot, possibly a final shot, at the “Star Trek” silver screen. This should be in a similar mode to Leonard Nimoy where they are all necessary components but not show stoppers to forward progress for the ongoing story of "Star Trek" and the equally critical development of the new-old team.
Do you love a thing to death, or, do you love a thing enough to let it evolve? This is the question all long-time “Star Trek” fans need to ask themselves. If you cannot stand change or risk, then, Abrams should never have been allowed to create the latest film. If you want new television series and new films, then, you must find it within yourself to show some flexibility, rather than allow yourself to get caught in an infinite loop.
“Let’s see what’s out there.” – Captain Jean Luc Picard.
“Second star to the right and straight on 'til morning.” – Captain James T. Kirk.
Was Abrams’s effort perfect? No.
Did he take a number of liberties, some of them questionable, in order to engage a much broader audience? Yes.
Did he make the core characters a bit more edgy? Maybe . . . as the original “Star Trek” series was set to an entirely different set of social standards, which change with every year that passes.
Will the new actors ever become as comfortable in their Starfleet uniforms as the original cast? Maybe . . . but how on Earth do you develop the same comfort level as those who had and have been doing it for over four decades? Is that a fair expectation of actors who may only be associated with “Star Trek” on a film by film basis, rather than television series and film?
Does the time travel element give Abrams or another director the ability to properly address any missing historical components in future films? Yes and, ultimately, that is all that counts in my book. I am willing to give the director of the next film or two a shot at putting all of that wonderful “Star Trek” history to work. It could be used as a brief mention, a complement to the core story, or front-and-center as the story itself.
Paramount has an incredible opportunity that it probably never saw coming: the chance to keep most of the hardcore fans and add an entirely new fan base. They will either take full advantage of this situation, delivering on the promise established with this latest film, or they will do what most fans expect from film executives who are always potentially out of touch: fall flat on their pompous, market-driven faces.
"Space: the final frontier. These are the new voyages of the starship Enterprise. Its ongoing mission: to explore even more strange new worlds; to seek out even more life and new civilizations; to boldly and respectfully go, with new actors and without fear of retribution, where no director has gone before."
"Once more into the breech with us, my friends."
Friday, April 17, 2009
2009 Film Review: Quantum of Solace

April 17, 2009By Eric M. Scharf
It is a rare person who does not have some level of appreciation for 007. I am not part of that minority, and I have enjoyed every 007 film in existence.
Loyal fans like myself, however, have still had to rise to the challenge of accepting, once more, a new actor in the lead role of 007 films.
The series began with the brilliance of Sean Connery, followed by an unappreciated radar blip of a performance by George Lazenby. Roger Moore quite literally came to the rescue with a less serious but still successful run of 7 films after it was determined that Lazenby was not going to be the long-term solution to Connery’s departure. After it was learned that Pierce Brosnan was not going to be let out of a 5th season of Remington Steele, a much harder edge and no-nonsense approach was introduced to audiences with Timothy Dalton. A more intense flavor of Dalton’s style would be seen, again, years later.
After 6 years involving various legal delays between EON and MGM, as well as reluctance by the film studios to give up on deficient scripts and concerns over the role becoming too serious, Dalton understandably could not wait around forever to renew his license to kill. He moved on, and whether or not it was his choice is another story. Then, finally, what everyone had seemingly been clambering for had occurred: Pierce Brosnan was brought on board to play “Bond, James Bond.” Brosnan brought with him a hybrid of the charm and deadly capability displayed by former leads Connery and Moore, while retaining some of Dalton’s edge as well.
007 appeared to be on the way back to top-billing with filmgoers everywhere when the film studios evidently determined that Bond, once more, had to get younger and more physically capable. There was some waffling by the studios once public reaction began to turn ugly. They went back to the bargaining table with Brosnan, who stated that he still preferred to continue with 007 even after being unceremoniously kicked to the curb, but an amicable solution could not be arranged. Brosnan put down his famous martini for the last time and walked away from the franchise, never to return . . . at a time when the studios had low confidence that a quality successor to Brosnan would be found. There was nothing wrong with Brosnan, who probably had at least 3 to 4 more 007 films in him. The studios may have had the best of long-term intentions, but they unnecessarily created a problem for themselves.
This scenario brings us to the present, where we find ourselves watching the hardest edge ever to play James Bond, 007: Daniel Craig.
Mr. Craig first assumed the mantle of the coolest, most mysterious, most seductive secret agent in the history of MI6 with the remake of “Casino Royal.” His brand of Bond, although driven by the script, is one devoid of the incredible gadgets to which 007 fans have learned to crave with the announcement of each and every new film.
The gadgets, thus-far, all seem to be based upon real world products for branding tie-ins. Cell phones are a good example used throughout Craig’s first two films as Bond. Hollywood film-making, after all, has become as much about marketing a film as it is about making a film, let alone a good one.
Craig’s Bond is hardened from his experiences without the convenient creature comforts typically provided by Q. This new Bond has proven he can exist and succeed with no more than his incredibly sharp mind, deadly combat skills, and pinpoint accuracy against anyone unfortunate enough to become his target or an obstacle in his path. He will accomplish his mission without even the shirt on his back (as in “Casino Royale”), being, by far, the most physically fit 007 since Sean Connery in his earliest Bond film. Craig has converted 007 into the kind of secret agent who can, indeed, terminate an international criminal with a single strand of their own hair. If you go by some of Ian Fleming’s earliest Bond stories, and if the studios’ aim is to adhere more closely to those stories, Craig appears to be on the right track.
“Casino Royale” can be summed up by my singularly-held theory (held only by me, of course) that it was the first film in a series of etiquette “courses” (films) for a nearly unstoppable force, in Craig’s 007, who cares not for “playing the game” with his enemies, and who would gladly dismiss the pleasantries and subtleties with which the fans are so familiar . . . for a direct hit. He despises foreplay, and he has the patience of Dirty Harry, who happens to be one of my all-time favorite film characters.
This new 007 does, indeed, know how to navigate a China shop like a silk scarf floating effortlessly on a gust of wind, but, like Dirty Harry, he simply prefers doing it like a Brahma bull, as the enemy deserves no better.
The following “Casino Royale” exchange between 007 and M, played once more by the wonderful Judi Dench, supports the irritating transformation 007 must endure in order to show M that her faith in him has not been misplaced.
James Bond: “So you want me to be half-monk, half-hitman.”
M: “Any thug can kill. I need you to take your ego out of the equation.”
They realize they need each other, but neither will admit it, and neither will give a centimeter unless ordered to do so. The tension, which lasts the entire film, is so thick you need a chainsaw to cut it.

Craig brings more of the same and a bit more involuntary refinement, per my theory, in “Quantum of Solace” (QOS), beginning on the final breath of “Casino Royal,” with some of the same supporting actors, and double the physical action.

Mr. White, the man responsible for the demise of both Vesper Lynd and Le Chiffre, has unofficially been brought to justice, as MI6 prepares to interrogate him in a dungeon-like setting for information on the bigger picture of his crime network. While a bit of a stretch, this seems to me like a subtle introduction to the equivalent of SPECTER or what might become known as SPECTER in future Craig-driven Bond films.
Mr. White is cool as a cucumber, pointing out to everyone in the make-shift interrogation room that his organization’s tentacles run very deep in so many places, like MI6. M seems to quiver ever so slightly before firmly pointing out to Mr. White that he will, indeed, talk.
Before we get the opportunity to hear and savor any intelligence data, M’s right hand man and personal body guard turns on his boss and attempts to free Mr. White, who is accidently shot in the leg. The body guard-turned-traitor dashes up the stairs with Bond hot on his heals. Bond gets his man, only to return to M having to explain that yet another potential source of information is, once again, dead at his hands. This is made even worse by a now-missing Mr. White, whose proof of existence is marked only by the blood stain where he was previously seated.
M’s trust issues with the agent she once referred to as a “blunt object” continue to grow. Losing one of her most reliable and trusted team members, along with Mr. White, shakes her confidence and leaves her grasping for answers, before we have even been introduced to Bond’s latest enemy. After all, M has a boss, too, and those answers become even harder to produce when your own department has been infiltrated by who knows how many agents of evil.

Dominic Greene, played by Mathieu Amalric, is a world renowned technology giant and environmentalist-turned-bad-guy who strangely reminds me of actor-comedian Chris Kattan. There were moments in QOS when I half-expected the scene to get dark, a disco ball to drop down, “What is Love” begin to play in the background, and see Amalric begin that same violent, back-and-forth head shake made famous by the Butabi brothers in “A Night at the Roxbury.”
Nonetheless, the amazing, beautiful, and sinister-looking locations, with which we are all familiar from previous Bond films, simply melt away in QOS. There are simply locations, bad guys, Bond, Bond’s constituents, and the common objects of desire that keep them all glued together for the length of the film. A quick fling with Strawberry Fields, a new, naïve agent eager to prove herself, hits a dead end, but there is no love interest for Bond this time around. There is only an extremely attractive Bolivian spy, Camille, with an eye for revenge against Bolivian General Medrano who murdered her entire family right in front of her when she was young.

Though Bond continues to give M and everyone else a purposely quizzical look whenever he is accused of being out for revenge, it is that very thread being shared between Bond and Camille. Revenge would have, in fact, come very early for Camille, if Bond had not literally and unknowingly prevented her from ending Medrano’s life, thus, preventing the removal of Greene’s key playing partner in the military coup they were planning for the Bolivian government.
I was disappointed to see her character degenerate, however, from such an aggressive beginning to such a weak finale, as she struggles mightily to complete her personal mission objective and termination of her target, under less than imposing circumstances. Bond is forced to assist in a situation where even he appears to overestimate Camille's capabilities. Most 007 fans have been trained, with past films, to expect Bond to calmly come to the rescue of the damsel in distress, no matter how well-trained she may be, but there is no such act in QOS. Bond actually appears surprised that she is having any real difficulty, and while it is refreshing to see Bond capable of such an alternative viewpoint of a woman in the same line of work, the writer and director would have done better to allow Camille to keep her dignity and finish what she started.

Speaking of being targeted for termination, QOS is the first Bond film in some time, however, that does not include anyone specifically camping out to remove Bond from the land of the living. QOS, alternatively, provides plenty of aggressive decisions by Bond, from beginning to end, as if like a mind reader, getting incredibly close to solving Greene’s criminal puzzle many times during the film.
It should come as no surprise that Bond spends at least half of the film having to dodge murderous accusations and live munitions being fired at him by his own countrymen, because, as with “Casino Royale,” he continues to have a bad case of being in the right place at the wrong time. This can, in all fairness, be attributed to MI6 being led to the scene of a hotel room crime just as Bond arrives. If anything, he seems snake bitten in his desire to get M off his back, by performing up to her unreasonable standards.
Bond does his job, but he continues to do it too well. And for as many times as his extreme efforts reward him with another cross-eyed look by M, even though his intended targets deserve their fate, it is understandable why he would revert back to playing by the rules, as long as they are his rules.
His bad timing enforces his own rules once again, and, with MI6 cutting off all of his monetary and travel resources, he must seek help from a familiar-if-understandably-unfriendly face, in Rene Mathis. We quickly learn that Bond was wrong in accusing Mathis of being a double agent in the last film. Mathis strangely seems to understand and even forgive Bond, even though it was clear that Mathis was treated like an enemy combatant once the accusation was made.

Mathis, ever the reliable connections guy, makes sure Bond is back on his feet in no time, even accompanying him back into the lair of the beast to help him succeed in his mission. Mathis introduces Bond to the local chief of police, who, essentially, professes his loyalty and resources to Bond. Mathis does not last much longer, and it is my interpretation (because it was not shown) that he is shot and stuffed into the back of a vehicle by that very same officer. And, with bad timing as his best friend, Bond and Camille are caught attempting to leave in the very same vehicle, only to discover Mathis’s withering body. And, still, with what little strength he has left, Mathis manages to help save Bond, again, before another gun shot wound ends his life. It is a tragic end to one of Bond’s few reliable sources.

Mathis was not the only familiar face with whom Bond would cross paths, as his fast friend and U.S. counterpart, Felix Leiter (played by Jeffrey Wright), also does his part to spare Bond (and Bond’s would-be captors) unnecessary trouble. Leiter’s presence in that part of the world is explained as a component of the U.S. path of least resistance policy. Wright does an excellent job, in his limited role, and I would be pleased to see him in future 007 films, continuing to offer his calming, mature influence, as he did in “Casino Royale” (when Bond wanted to break ranks and go after Le Chiffre directly, rather than return to the poker table to continue “playing the game”).
Even with the “plot within a plot” turmoil that ensues and continues to build for Bond as the film progresses, he starts to display more of the focus M has been seeking, while he succeeds in conquering two of his bigger demons and a piece of another by film’s end. He receives a quantum of solace and little more in avenging the death of his one-time love, Vesper Lynd, though, as a man of his word, she was out of sight and out of mind during this latest mission. He helps his revenge-mate, Camille, escape unharmed from Greene’s self-destructing fuel cell-powered lair. He also manages to kill neither Greene nor Vesper’s ex-boyfriend, his brief follow-on mission. Greene succumbed to the desert heat, encouraged to drink anything that would quench his deadly thirst.
007 taking these two men alive, per say, rather than using his license to kill should vault him out of M’s dog house, but we know it will not be that easy. M is an impatient mother who expects her mutt to behave like a pure breed. 007 is, after all, an orphan. M, however, is in the unenviable position of requiring no patience, just results . . . from a person she cannot control like her other agents.
M wants 007 to function like a member of a team, and, yet, every time his precision misses her mark, she wraps him across the knuckles like Mother Theresa, thus, making him feel far more like a rogue or unappreciated mercenary than part of MI6. She decided to upgrade Bond’s status to 00, before “Casino Royale,” and she will have to endure his professional refinement, step by painful step, until she is satisfied or she relents on her requirements, allowing Bond to be part GQ and part Dirty Harry.
I have a feeling, per my singularly-held theory, that the next Bond film will have a scene showing M explaining to 007 that, if she is to really begin trusting him, and if she truly wants to see him become the entire package MI6 agent she requires, then, she must also give him the complete arsenal of tools with which to work. M officially introduces 007 to Q . . . and off we go to the next etiquette course.
While I believe I am alone in my singularly-held theory, which I want very badly to come true, I also believe that EON is well aware of the huge number of Bond fans who are perplexed by the continued absence of the traditionally suave and physically-capable Bond, as well as Q’s incredible library of fantastic toys.
EON can count me as, quite possibly, the one person who has no problem with 007 being rebuilt as an unstoppable modern day MI6 mercenary, who is carefully transformed, over the course of 3 or 4 films, into a willing gentleman who can kill with but a look, with amazing devices at his disposal, but never with the desperate need to use them.
EON – hear me now. Do not let my big picture theory disintegrate and, please, stop conjuring up cute film names that serve no purpose.
Thursday, April 9, 2009
2009 Film Review: Monsters VS Aliens

April 9, 2009By Eric M. Scharf
I have been a big fan of the traditional monster movies ever since I was a young boy, and when I heard that a film entitled “Monsters VS Aliens” (MVA) was coming to theaters, I literally said, “WOW! Hold the phone! That is the greatest title for what should be the biggest battle royal ever!”
I simultaneously learned that it was going to be a DreamWorks 3D-animated film with bright colors and cute, strange creatures, which instantly indicated a much younger audience. I was not let down, and I just ratcheted down my expectations to something less than Alien VS Predator.
To be clear, I have been appalled by the silver screen garbage that is the Alien VS Predator series. I loved Alien 1 and Aliens, and I enjoyed Alien 3 out of respect for Sigourney Weaver. I also loved the macho-fest known as Predator. All related films after those have turned my stomach. But I digress . . .
When I think of “Monsters VS Aliens,” I think of something epic or awe-inspiring, as would most monster movie fans. What I received for my $9.00 ticket price was an enjoyable film but not the great film for which I had hoped. There were high expectations for this film, with the likes of Shrek and Kung Fu Panda as older siblings within DreamWorks’ still-young stable of animated properties.
The story was cute, simple, and even tame at certain points. The one weakness that I could not quite ignore was that the film really encompassed a cute collection of continuity-breaking moments rather than a complete story.
A perfect example of this involves the scene where the President inadvertently attempts to procure some life-threatening refreshment. While in the war room with his cabinet and military advisers, he reaches for a big red button on a nearby wall, but he is stopped cold by shouting advisers. That button would have launched the country’s entire nuclear arsenal. He shrugs and inquires as to which button he must push to get a latte. He is told the other identical big red button. He pushes the button, serves himself a latte, and asks his team which idiot designed such a setup. He is told that he, himself, did it. The President, then, tells his adviser to fire somebody for such a screw-up.
The scene was cute for but a “moment” and otherwise unnecessary and useless. MVA is not the first film to make this mistake, and it will not be the last, either.
Such a promising film premise with such a segmenting and strangling story weakness can only be described by the Genie from Disney’s “Aladdin” as “Phenomenal cosmic powers in an itty-bitty living space.”
I am not entirely convinced these moments were used like so many available mice to plug holes in a Swiss cheese story. I just believe the co-directors, Rob Letterman and Conrad Vernon, chose to give the multitude of talented actors attached to the film a chance to share the big stage.
This film, like most high-dollar animated flicks these days, has plenty of the biggest and hottest actors providing voice talent, with the memorable ones being:
Ginormica, otherwise known as Susan, is voiced by Reese Witherspoon.
Derek Dietl is voiced by Paul Rudd.
B.O.B. is voiced by Seth Rogen.
General W.R. Monger is voiced by Kiefer Sutherland.
Dr. Cockroach Ph.D. is voiced by Hugh Laurie.
President Hathaway is voiced by Stephen Colbert.
The Missing Link is voiced by Will Arnett, mildly reminiscent of Cliffy from Cheers.
The news reporter at the probe crash site, voiced by Ed Helms, sounds very much like Tom Brokaw.
So, there was plenty of temptation for the directors to break the story up into well-coordinated, talent-touting snippets rather than a smooth story from beginning to end.
The film centers on Susan Murphy, a California girl going about the innocent business of preparing to wed her dreamy fiancé, Derek Dietl, the toast of the Modesto area news reporting scene. Everything is going according to plan, and she simply could not be happier.
Her wedding day elation takes a pretty big dent when Derek informs her that they are going to an even better place than Paris for their honeymoon: Fresno! After a brief let-down, and a not-so-subtle reminder that this detour will help his career, Susan jumps on board the Good Ship Dietl and is back to being thrilled to marry her dream boat. She seems shackled to blind devotion by a minor inferiority complex; just enough for Derek to remain a self-centered glory hound.
Shortly thereafter, the greatest moment of her life finally arrives: Susan is hit by a meteorite the size of a single-family home! This is, however, no ordinary potato-shaped intergalactic boulder. While it should flatten Susan against the ground like so many ripe and juicy tomatoes, it transforms her into quite the opposite. The meteorite is juiced with a rare and powerful ingredient, called Quantonium, which causes her to grow 50-stories tall, gives her incredible strength, and, most noticeably, turns her hair a brilliant bright white.
Not surprisingly, the government responds immediately to this non-FEMA event by capturing Susan, transporting her with an impressive-looking oversized personnel carrier aircraft (think C5 Galaxy-VTOL hybrid), and depositing her into a secret prison-like military facility used to house other similarly-odd creatures who later become her teammates in what begins to resemble the old TV series “Monster Squad.”

The somber mood and sterility of the following scene, where she was abruptly introduced to her “cellmates,” had me half-expecting to see Dr. Helen Magnus, from SCIFI Channel’s “Sanctuary” television series, walk up to Susan, welcoming her to her new home, where Magnus “tracks, protects and learns from the extraordinary and paranormal creatures that inhabit our world.”
Susan’s extraordinary teammates include a varied cast of characters:
Dr. Cockroach. He is a mad scientist, with an approach very similar to Doc Brown from “Back to the Future,” who accidentally transformed himself into a roach-human hybrid. While his experiments mostly tend to backfire, it is not for a lack of kind-hearted yet mad intentions.
B.O.B. He is an indestructible, gelatinous, brainless mass. B.O.B.’s lack of a brain causes him to suffer from some ridiculous memory problems. He has a tendency to “sample” almost everything in his given environment by swallowing them through his conveniently empty head and expelling them through his mouth. When those “things” include humans, B.O.B. also tends to forget to spit them out fast enough to prevent their own potential brain damage from lack of oxygen. Nonetheless, this process allows B.O.B. to temporarily inherit the memories of the swallowed person, which makes for several embarrassing moments for B.O.B.’s “victims,” as he cannot keep those memories to himself.
The Missing Link. He is a top-heavy lizard man in the mold of a kinder, gentler, more fun-loving “Creature from the Black Lagoon.” He is constantly worried about “being able to perform” in public after so many years hidden away in the team’s secret military bungalow. He is particularly close and protective of the largest member of the gang.
Insectosaurus – an enormous, prehistoric, insect-dinosaur crossbreed the size of a modern Olympic stadium. Insectosaurus proves to be the biggest teddy bear known to humankind, but he is also the biggest mouth-breather of our time. And, as humongous as he may be, screaming humans scare him to half to death.
“Calling All Monsters,” indeed.
While character development, however, has never been a strong point of monster movies, character discovery, or more specifically, self-discovery of one’s special abilities, might have greatly enhanced the presence of this likeable team of oddballs.
Susan, for example, could have discovered that she could, in fact, grow larger and stronger than a 50-story tall person, but only within a limited time frame, as the Quantonium in her physical make-up would need time to reconstitute itself (e.g. the Dilithium crystals, in the USS Starship Enterprise, when pushed beyond capacity through warp speed travel, would need time to regenerate before the ship could travel at that speed again).
The Missing Link, for example, could have discovered that he is much faster and stronger than he remembered, after being out of commission for so many years. This would add weight to his concerns about still being as capable as he used to be, and it would give credence to his belief that, in the good ole’ days, he was much better than he fears he has become.
Dr. Cockroach, for example, could have discovered that his transformation into a roach-human hybrid also produced the armor-like shell that most roach characters tend to display in stories filmgoers to which filmgoers have been treated. The roach sidekick, in Pixar's "WALL•E," gets steamrolled twice, to great effect, only to be seen popping back up as if nothing happened. Roaches, in reality, are seen the only creature that can survive almost anything, and this added characterization would have made Dr. Cockroach much more than the mildly annoying talking head he literally appears to be during most of his scenes.
Insectosaurus, however, is a special case, because most adults who see MVA will comprehend Insectosaurus as the giant joke he was meant to be, or “the huge creature with no weight,” who only comes in handy towards the end of the film. I would have certainly preferred that Insectosaurus, too, had something extra-special to him.
My thoughts on self-discovery of powers remind me of the story effort put into Pixar’s “The Incredibles,” one of my favorite 3D-animated films of all time. “The Incredibles” was interwoven with self-discovery by characters who were learning how to use their super powers on-the-fly, much like Susan, but also much younger in age.
Nonetheless, while Susan and her new friends are becoming familiar with each other back at their secret lair (including whacky and unsuccessful attempts by Dr. Cockroach to return Susan to normal), we learn that big trouble is brewing outside of our solar system and speeding towards Earth. The entity responsible for the meteorite that changed Susan’s life, interstellar conqueror Gallaxhar, sends a robot probe to Earth in an attempt to recapture his precious Quantonium. If that is not troubling enough, Gallaxhar also has four eyes, literally, and the two outside eyes are in constant sea-sickness-inducing motion, making it seem like he is a walking pendulum.

The initial battle, involving the U.S. military, offers blatant but enjoyable mimicry of the great warfare scenes from “Independence Day.” Nonetheless, the military provides no such deterrent to the massive one-eyed robot probe, and the monsters are called in to bat cleanup.
Susan, now-renamed Ginormica by the military, in tandem with Insectosaurus, uses her incredible strength to stop the menacing robot probe. This scene, in fact, is a perfect example of the amazing grasp of size and scale held by the film crew. Insectosaurus standing on the other side of the Golden Gate Bridge from the equally enormous robot probe, with the smaller Ginormica and plenty of cars and ant-sized humans between them, is spectacular.

After learning of his failed bid to reacquire the Quantonium, Gallaxhar decides to take care of business himself, arriving on Earth and informing the human population that he intends to take over and enslave everyone – no hard feelings.
President Hathaway does the only thing he can, as he guarantees the monsters their freedom in return for stopping Gallaxhar’s diabolical plan and saving the world.
Ginormica and her teammates do, indeed, decide to take on Gallaxhar and his army of dozens of robot probes and hundreds of Gallaxhar clones. Once, again, the military’s ultra-cool personnel carrier aircraft is called into duty to transport the team to their destination, and, once, again, it is only for a brief “moment,” after which it is damaged beyond repair and crashes. While the X-Men’s super cool aircraft was destroyed in an instant after almost zero use in X-Men 3, it is still my humble opinion that impressive aircraft / spacecraft command more than a moment of attention. Then, again, like Insectosaurus, a fantastic mode of transportation with very little usage, while unpopular, is understandable.
The team escapes their doomed aircraft, and, after another “moment” involving General W.R. Monger, they just manage to make it onboard Gallaxhar’s enormous spacecraft. Ginormica literally looks normal-sized in comparison to it. Ginormica quickly encounters Gallaxhar, and, once he determines that Ginormica is not easily dispatched, a heart-pounding chase ensues. Gallaxhar stays just ahead of her grasp until he manages to capture her. She awakens in an hourglass-like containment area wearing a skin-tight jumpsuit only TRON could love. The only things missing from it were glowing neon blue rhinestones. Nonetheless, Gallaxhar manages to recollect the Quantonium from her body without harming her, to which I was simultaneously impressed and disappointed. Expectations of a monster movie fan had me wanting to see Gallaxhar extract a pound of flesh for his trouble, and, yet, it was refreshing to see such an all powerful villain use a passive technical method to attain the element of his desire.
Ginormica’s teammates come to the rescue only to be stopped rather easily by Gallaxhar. Ginormica aggressively pursues Gallaxhar into his escape pod chamber, where his precious Quantonium is being loaded. She understands the only chance she has to save her friends and stop Gallaxhar is to break the containment field around the Quantonium, allowing it to engulf her once more, and regaining her former powers. She knows she will never be able to return to being normal again, but she has no choice, with her teammates in need . . . and no normal life to which she can return (as proven by her disastrous reunion with her parents and their neighbors).
Ginormica ends up halting Gallaxhar’s mad scheme, freeing her teammates (her friends), and hitching a ride on Insectosaurus’s back, who flies in on his new wings (after awakening from a cocoon after his bruising encounter with the first robot probe), just in time to validate his larger-than-life existence, and just as Gallaxhar’s ship self-destructs. His massive spacecraft, by the way, is not the most creative design anyone has ever seen, and it looks a lot like one of those Polycom communication devices that are used through the corporate world.

And, thus, Ginormica and her teammates end up being set free – not free to return to the “normal” lives they once knew – but free to see where their brighter future will take them.
It is human nature to want something you see or experience, or with which you interact, to be “what you want.” You want all of your meals to taste great, your vehicle to drive like a silky smooth race car, your clothes to make you look like a film star every time you put them on. Films of all kinds, all genres, and all grades are going to have fans for some of the most common and outlandish reasons.
I enjoyed this film about how a common person went through an unexpected transformation, joining an outlandish team just in time to save the world from destruction, and learning to appreciate her own self worth a little more in the process. I simply would have enjoyed it as much as my 5-year-old daughter, or even more, if the directors had taken more than a “moment” to better address my age-old love for monsters and aliens . . . and what they would do to each other if they really mixed it up on the battlefield.
Now that the first attempt at MVA has been made, however, the cat is out of the bag. There will be more attempts to better satisfy my childhood monster movie dreams, and I plan on seeing each and every one of them.
“In 300 years, when evil returns, so shall we.” – The Mondoshawan in “The 5th Element.”
“In the next 5-10 years, when another, greatly improved MVA effort returns to theaters, so shall I.” – Eric M. Scharf in “A Wishful Thought” (Working Title).
Wednesday, April 1, 2009
2009 Film Review: Watchmen

April 2, 2009By Eric M. Scharf
I have been a comic book fan for years, particularly of those books that successfully marry quality visuals and robust story-telling, filled with one gut-wrenching irony after another, where vulnerability and humanity are always right on the heals of the impossible and the unimaginable.
I have been waiting for just as many years to see the film industry finally develop the nerve, or be convinced of the financial incentive, to begin bringing many of those grittier, more mature, comic book-derived themes to the silver screen.
The transformation I speak of began the moment the Green Goblin cut Peter Parker’s forearm in “Spider-Man” in 2002 . . . showing fans everywhere that superheroes are human and affected like everyone else.
“Batman Begins” arrived in 2005, reintroducing Bruce Wayne to society, both new and familiar. We see him struggle to come to grips with his own mortal limitations in being unable to protect those closest to him, even with all of his inherited financial might. He discovers his ultimate solution, however, on his way down a destructive and terminal path, which allows him to combine his formidable fighting skills and material resources while requiring only one small thing of him: become more than human without becoming inhuman. Can he maintain enough clarity to remember where to draw the line between being a vigilante hero for the people and becoming the very villain(s) he has sworn to stop? How dark will he become? The “Dark Knight,” indeed.
“300” bludgeoned its way into our lives in 2006, taking grit to an entirely new level and creating a potential new wave of history teachers, even if the history portrayed in this film was admittedly enhanced for our pleasure. The mere existence of this film alone, with all of its bare feet and bloody battles, has me convinced that I will be none-the-poorer if I never see another bogus horror film again.
And the term “graphic novel” will never again simply be defined as a double-sized, higher-priced extension of good ole’ fashioned comic books. Everything about a graphic novel, from size to price to quality of paper, illustration, shading, and ink colors to depth of visual and story content, is and will continue to be different and greater.
Other comic book-based films, such as Iron Man in 2007, have taken a milder, more sterile approach in adding to the film industry’s “personal growth” experience. And, to be clear, not all comic book-to-film adaptations need to be or should be battle royals. The more variety there is in film adaptations, to match the variety of their comic book source material, the better. I simply wish to watch one these adaptations and leave the theater believing that these stories, events, and characters are possible and even real, especially in the case of a human costumed crime fighter. And who among the millions of comic book fans would not wish for the same thing?
No such film, however, has gone for the gusto in the same way as has been achieved by Watchmen. There was plenty of incentive to see this film, and considering the same director who helmed 300, Zack Snyder, was steering this ship, there was additional intrigue to see if Mr. Snyder would, again, push the envelope or be asked to back down by film execs, fearful of an always-possible public backlash for another R-rated graphic novel adaptation. After all, there is always someone “out there” who will be screaming “Is it not enough that we know good ole’ Dagwood likes big sandwiches? Do we really want to know the kind of mammoth meat contained in his sandwiches, too?” Why, yes, we do.
I had never more than skimmed the 12 comic book 1986-1987 Watchmen mini-series, for all of my professed comic book devotion, and this deviation from my routine served a purpose, allowing me to view the film with a clear and open mind, devoid of pre-existing standards that haunt everyone who decided to turn its many pages.
Before I delve into the film’s story (or, in the case of Watchmen, group psychological evaluation), I will state that the visual quality is top notch, delivering a satisfyingly immersive experience, with characters you can reach out and grab, grimy surfaces you can touch, blood, sweat, and tears you can feel, jet fuel and bad breath you can smell, and gritty, emotionally-charged voices you can hear.
I also appreciate the mix of slick-modern superhero costumes and trench-level “get it done” outfits. Some heroes need to look the part while others just look at you and say, “Bring it on.” I also enjoyed the brief appearance of Ozymandias’s genetically-engineered pet lynx, Bubastis (and, if it was a Ferengi from Star Trek, someone would have said “Nice lobes”).
My only visual reservation is with how Dr. Manhattan is “rendered” in 3d. While I can genuinely appreciate how hard it is to generate a photo-realistic 3d character that is illuminated like a blue fluorescent light bulb, the approach being utilized actually diminishes some of the natural depth-creating shadows and contours that make a 3d character believable within an environment. An effect as subtle as this one can be the missing link between a 3d character completely fitting in with other real actors, and standing out like a sore thumb. While it appears a real actor is being used in a few close shots, the intense blue glow effect has literally been turned off, thus, working in reverse to disconnect a well-embedded character from everything else in the scene due to the missing effect. My comments may be ticky-tacky, but whether you are standing in a room next to a pink elephant or a glowing blue man, in this day and age with such powerful visual technology and big film budgets, you want to believe it is real, and you expect to see rather convincing proof. Now, let the story profiling begin.
The story takes place in an alternate universe, in 1985, where the United States is still embroiled in the Cold War with U.S.S.R., Nixon is still President of the U.S., and, with term limits abolished in part due to his success in Vietnam, he is on his fifth term in office. Tensions are as high as most Americans can remember, the doomsday clock is set at five minutes to midnight . . . and nowhere in sight is the statement “Mr. Gorbachev, tear down this wall!”
Vigilante superheroes, in the flashback lead-up to 1985, happened on the scene and grew in prominence from 1940 through 1960, culminating in their much-needed participation in the U.S. winning the Vietnam War. Soon after, the superheroes learn that, unless they are willing to work for the U.S. government, they will effectively be legislated into retirement through the Keene Act. War-time appreciation, when it exists, certainly has its limits.
The core plot is established in the midst of this retirement, when an established super hero-turned-U.S.-government-mercenary, called the Comedian, is brutally murdered. He puts up a valiant fight, but he is overmatched and tossed through the plate-glass window of his own high rise apartment, leaving a mess on the street below . . . along with one of his patented smiley face pins, stained with his own blood, tormenting his colleagues one final time.
The Comedian, as we come to understand him, is far less a literal comedian (with whom his colleagues can laugh at the expense of a common enemy) and far more a complete jackass who, with his Punisher-like combat skills, always seems to go two steps further than his government-issued orders, and who mercilessly hee-haw’s at the misery his actions cause. He has no hero complex, he goes to work with a smile on his face, and he does not take kindly to anyone expecting him to take responsibility for his actions.
Nonetheless, torment turns to paranoia as the entire team of former Watchmen are now worried about their own safety, even hidden away in retirement, with the most incorruptible and relentless of them all, Rorschach, leading the search for truth and justice. And it is only fitting for the most strong-willed of "The Bad News Bears" to make his triumphant return to the silver screen as the equally-willful and undeniable Rorschach.
The film adaptation of one of the most celebrated graphic novels of all time, at this point, is already drowning in grit, keeping the pedal to the metal for the duration, with the not so subtle reminder that time waits for no one and no good or bad deed goes unpunished. Ferris Bueller once said, “Life moves pretty fast. If you don’t stop and look around once in a while, you could miss it.”
The further Rorschach digs, the clearer the murderous trail becomes, the faster each event unfolds, and the more on-edge the vigilante heroes and film-goers alike become. The sad irony is that, while they are determined to find the answer for their fallen comrade and obligated to protect themselves from the very same fate, the closer the heroes get towards the source of their troubles, the closer they get towards questioning and even condemning themselves and their own humanity.
Further complicating the need for closure by the remaining Watchmen is that each of them is struggling with their place in society and humanity. Being superhuman makes you more human than human but only with the burden of responsibility that comes with extraordinary skills and amazing powers, which indirectly expose you to more human frailties.
These frailties force the Watchmen to lead their lives in near complete isolation, either through intolerance of lesser human beings, or their inability to properly manager their own special gifts, or their fear of losing those close to them due to their long list of enemies. The Watchmen have only each other to relate to and rely on in a world evidently not so richly endowed with super heroes. Each of them is desperate, in their own way, to grab onto something that is more than just their now-fragmented team, to belong to something that represents more than just an association of oddballs, and hold on for dear life (which is the common thread that weaves together most superhero stories).
And their government-enforced retirement has, essentially, displaced all of them, creating an internalized powder keg that grows by the day.
The Comedian, being a government-sponsored hero, is not restricted by the retirement rule, but he contributes to his teammates’ difficulties early and often, far in advance of his death. He follows his orders with such single-minded yet reckless focus that, by the time he finally came to grips with what he has “accomplished” on his missions, it is too much for him to digest all at once, causing him to crack and causing his government handlers to mercilessly “recall” him in the same way he heckled his targets and teammates alike so many times before. Live hard and die hard.
Rorschach, on the other hand, has never been empowered by opportunities to fight crime, whether as a government-approved superhero or as a vigilante. Rather, he has been energized by his all-consuming view of humanity as moral or immoral, black or white, with no interest in acknowledging the circumstantial gray space that exists in-between. And, it appears the life event that pushes Rorschach completely over the edge is the one where he proves unable to reach the kidnapped little girl from being dismembered by her captor, though you could argue that his quality upbringing was first in line for that honor.
It is ironic that Rorschach’s unique view of humanity is the single greatest obstacle to his mission of cleansing the world of immorality. The perfection, purity, and complete innocence he insists on seeing from people, does not exist in a form that would satisfy his definition (especially in our reality). If Rorschach allowed himself to see that his cleansing mission would take him well beyond his daily quota of “one street corner at a time,” he would beg to be put out of his misery at that very moment. I refer to such a moment a little later.
Rorschach’s perspective on humanity makes for an odd-if-intriguing pairing with Nite Owl. They both prefer to, first, investigate the scene, but that is where the similarities end. They appear to accept each other without much precondition, and, without verbal acknowledgement, they agree to disagree on how to best approach the very people they have vowed to protect from evil. Sledge hammer and hunting knife. Rorschach and Nite Owl.
Nite Owl’s situation, for all of his complex technology, is the simplest but no-less frustrating. Outside of his technological nest (whether tinkering under his two-flat or in taking to the night sky in his aircraft), he is the capable but reluctant warrior who is completely uncomfortable in his own feathers-and-beak. It is as if his superior hand-to-hand combat skills count for nothing if he cannot involve the tech as well. And he has a defensive mentality, which explains why Nite Owl seems content to allow Rorschach to be the work horse, while he is more of the diagnose-and-react hero. Nonetheless, even with Rorschach breathing down his neck to help solve the Comedian murder for the greater good of the team, it took his jump-started relationship with Silk Specter to give him the confidence and the urge to finally break out of his rather impotent daily routine, succumb to his burning desire to resume the role of Nite Owl, and attempt to make a difference alongside his fellow vigilantes.
Silk Specter is the one hero who reminds me of a child who is quite literally shoved down a specific career path by their parents even though that child may never have been interested or had any desire to pursue it. Silk Specter’s mother was determined to see her daughter follow in her crime-fighting footsteps. She certainly has the same refined-and-deadly fighting skills to put the bad guys in their place, and she looks good doing it, too. Her mother, however, operated as a crime fighter during a time period when liberal women were still not a welcomed part of society. Her mother, in her own way, empowered women everywhere to believe in the possibility that they could stand up for themselves, accomplishing more than just the status quo). Laurie Juspeczyk, the second Silk Specter, may be related to Sally by blood, but she does not share the same historical crime fighting connection or the same representative weight of women’s lib. Consider that, when the Keene Act forced retirement on all costumed vigilantes, if it is not for the fact that she is Dr. Manhattan’s love interest, then, without any spark with Nite Owl, and with no true relationship with her estranged mother, she is potentially out on the street. She is quite literally the Watchmen’s mutt.
Add to this her perception that Dr. Manhattan, the love of her life, is quickly losing his humanity and, in turn, any desire to spend the rest of it with Silk Specter, and she really is alone in the world. Until Silk Specter hooks up with Nite Owl, even just to commiserate, there is an element of “all dressed up and nowhere to go” to her existence.
Never to be confused with Dr. Detroit, what does the most brilliant-and-powerful entity known to humankind do to remain interested in Earth and its inhabitants? Does it matter that Dr. Manhattan spends half of the film transporting around town without a loin cloth? If you ask him which he prefers – boxers or briefs – you might discover that, when you wield as much infinite power as he does, the material needs of humanity (clothing, shelter, and transportation) no longer have any meaning.
The end of his relationship with humanity begins the very moment scientist Jon Osterman is transformed into Dr. Manhattan, by way of being trapped within an “Intrinsic Field Subtractor,” within the army base where he and his colleagues perform their nuclear physics work. The film depicts his body being disintegrated on the spot, without a trace. Time passes, people grieve, and, then, suddenly, various elements of his body begin reappearing as if lighting strike hallucinations, and with each strike, more elements compose themselves and come together, until, finally, he is whole once more.
A “traditional” comic book story would have the audience believe all is well after such a mind-bending experience; that our subject has transformed from a slow-moving caterpillar into a wind-swept butterfly without so much as cough or a sneeze. The experience of being a human being is still very fresh in Osterman’s mind. The idea that Osterman does not run off, insanely, into the wild fluorescent blue yonder is both impressive and unexplainable (Snyder was wise to avoid such a potential scene). Osterman’s assumed and understandable confusion also speaks volumes as to how utterly distracting it must be to suddenly be able to see both his future and his past, as well as view the universe and its ingredients on any level he can imagine, all at once.
Osterman succumbs to the “welcoming arms” of the Department of Defense, assuming his desire to blunt his own confusion and receive guidance on how to handle his new-and-terrifying abilities. All the DOD asks for in return is his willingness to help his countrymen in times of war, to further their weapons development efforts, and to give them his “naming rights,” and he is thusly named Dr. Manhattan.
It is clear, however, that Dr. Manhattan does not take long to grasp the full range of his incredible powers, and the achieved control that follows this knowledge invokes the ultimate responsibility of which I spoke earlier. He can be oblivious or of determined purpose to humanity, he can be good or evil to a race of beings that now reside on a completely different plane of existence. This concept conjures memories of Galactus, the Beyonder, Thanos, Darkseid, and the Watcher: all incredibly powerful comic book entities, on an intergalactic scale, and each with a different approach to using and maintaining their special powers . . . whether or not that involves synthesizing planetoids for consumption, toying with the lives of simple beings, wreaking impossible havoc, causing merciless death, or being a docile observer of the universe sworn against interference. And like his cosmic counterparts, Dr. Manhattan, too, ultimately needs to be isolated from humanity in order to truly live. Who would have thought that when you get too big for your own britches, you end up having to leave your home world behind . . . rather than just purchasing a larger pair of pants?
Long before Dr. Manhattan determines, however, that he no longer has a place among the human race, he has a number of opportunities to halt questionable or even horrific actions by both his teammates and his government, and, yet, he chooses not to involve himself. This is simultaneously unconscionable and understandable. After all, for all of his immense power, how can anyone accuse Dr. Manhattan of being cold, selfish, or irresponsible in the face of an inhuman act when he, himself, is enduring an ever-increasing struggle to maintain what is left of his humanity? He knows right from wrong, and he knows he can make the biggest difference in a safer future for humankind. He knows the U.S. and Russia are on the bleeding edge, and, yet, as Ozymandias says, “Not even Dr. Manhattan can be everywhere at once.”
Ozymandias is the one Watchman who has no need to close-off his life or hide his true identity, as Adrian Veidt, from the public. Ozymandias has made an incredible business and financial empire for himself, generating exponential insulation from almost anyone on the planet, public or private. Ozymandias has absolutely nothing to loose, while his colleagues continue to watch their backs even in seclusion.
There is still one thing that vexes the great Ozymandias, even with his freedom from the anti-vigilante rat race. What does the most brilliant human mind on Earth do to scratch an incredibly irritating itch? He provides two national super powers with an “unbelievably convincing incentive” to establish world peace . . . by using devastation seen only in a nuclear holocaust.
He used Dr. Manhattan’s inner-struggle to belong, and his very existence, as the perfect alibi to do the unthinkable in destroying the east coast of the U.S., because, in the end Dr. Manhattan proved to be three very important things: impervious to any of modern man’s weaponry, unfeeling in the face of any unbridled fury aimed at him by humanity, and, by film’s end, completely disinterested in humanity’s existence.
Ozymandias’s choice, however, leaves those few who would have followed his lead, those few who now know the truth, in a position where they can never trust him again. Ozymandias has degenerated himself from being the most brilliant human on Earth to a person terminally desperate to find the ultimate peace-brokering solution. He determines there is no better choice than to ruin the good name of the most brilliant, powerful, and docile being known to humanity in the galaxy, encouraging the world to believe that Dr. Manhattan has murdered millions of his own countrymen in a fit of rage (as a cover for another blast from the “Intrinsic Field Subtractor”), just so that the threat of nuclear war could potentially be stopped forever.
It is truly sad that such a brilliant mind succumbed to the very brutal ironies I mention at the top of this review. Ozymandias wants to save humanity from the potential of total annihilation, taking measures that would only exist within the nuclear holocaust he seeks to prevent, and, yet, he is performing this act for a society he loathes.
Consider that Ozymandias has also come to this deadly conclusion to excuse himself for failing to find a peaceful solution to bringing humanity together. He must feel as limited and helpless as his normal human counterparts he despises. Then, again, with Dr. Manhattan’s exit, Ozymandias ensures that he will never be challenged by a superior intellect or higher authority again . . . even though it never appears to be his intention.
Through the irony of all ironies, Dr. Manhattan and Ozymandias deserve each other. Ozymandias uses tachyon radiation to block Dr. Manhattan’s visions of the future (his only weakness), and, yet, we have no way of knowing whether or not Dr. Manhattan had already seen the future before his visions were blocked. Thus, Dr. Manhattan could have, should have, but only might have stopped Ozymandias from making his devastating decision. Dr. Manhattan could have also directly or indirectly prevented the Comedian’s death, and, by doing so, Dr. Manhattan could have also prevented his own final act on Earth from being the mercy killing of Rorschach . . . who felt totally betrayed when the brightest, most responsible human he knew, in Ozymandias, could no longer maintain his righteous separation from the abysmal humanity both of them loathed, and in which Dr. Manhattan no longer had any interest.
Superheroes, regardless of how powerful, always seem to be faced with the challenge of being more human than human without becoming inhuman. The Watchmen are doomed to self-destruction from the beginning, leading to inhumanity in the end, but this is not because they did not try mightily to avoid such a result.
Some filmgoers were anticipating “a superhero film for the sake of superheroes,” and Watchmen is not that kind of film. Other filmgoers wanted to see a film that properly honored the material on display in Alan Moore’s 12-book mini-series, and I say to you, “Good luck with that in a near 3-hour time span.” Still others were looking for a healthy mix of both as firmly planted in reality as possible. Just like viewing a Rorschach, everyone sees something different, and, in the case of Watchmen, everyone wanted to see something different.
Right or wrong, good or bad, fair or unfair, filmgoers should steel themselves for even more comic book adaptations that involve a marriage of two former foes: superhero wonderment and a real life scenario.
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